Gaming Realms H1 Revenue Falls 3% on Brand Licensing Weakness
Gaming Realms posted a 3% decline in total revenue for the first half of 2026, with softer brand licensing performance counteracting gains in its content licensing segment.
The UK-based mobile gaming firm saw content licensing revenue climb 12% to £13 million, helped by entries into newly regulated markets and the signing of 22 additional operator partners. During the half-year, it rolled out 11 new game titles and opened its Lucky Lunar studio.
Adjusted EBITDA, excluding brand licensing, rose 16%; however, total adjusted EBITDA declined 12% to £6.6 million. Pretax profit for the six-month period came in at £3.40 million.
The company expanded its footprint into four new regulated jurisdictions and saw its unique player count jump 88%. Revenue in the UK grew 3% even as Remote Gaming Duty nearly doubled.
Gaming Realms indicated that its full-year 2026 results are expected to be in line with market forecasts. The company intends to pursue further international growth and move into additional regulated markets during the second half of 2026.
As part of its strategy for growth, Gaming Realms will launch additional Slingo and Lucky Lunar titles and allocate investment to its platform technology.
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